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B Allen
B Allen
Character Dept. Head / Lead Character Artist
Utah (yoo-tawr), United States of America

Summary

Howdy.
For over 20 years, I have had the good fortune of working in the Film/ Game/ Animation Industry.
It's been a crazy fun ride, and I love being creative.

Almost 10 of those 20 years have been working at Disney Interactive / Avalanche Studios, where I have sculpted many different characters for the Disney Infinity Franchise.

My Disney Game credits include:
- Narnia ( Character Artist )
- Ultimate Band ( Character Artist )
- Phineas and Ferb ( Character Artist )
- Epic Mickey ( Worlds/ Environment Artist )
- Toy Story 3 ( Character Artist )
- Disney Infinity 1 to the most current Infinity ( Character Artist )

Other game credits include
- Atari Gauntlet Legends ( Character Artist / Animator )
- Atari Guantlet Legacy ( Character Artist / Animator )
- Activision Civilization ( Character Artist )
and more.

I have had many years working in ALL aspects of the 2d and 3d process. I have worked with clients in film/ animation/ and print for companies such as Disney, Nickelodeon, PDI, DreamWorks, Sony, Pixar, National Geographic, and too many more to mention.

I have experience creating full 3d medical animation videos from start to finish for training, education, manufacturing, etc.
I have also created 3d accident reconstruction videos for court cases.

My real passion is writing and creating stories, screenplays, character development and design.
There is nothing more fulfilling than creating a living, breathing concept/ story.

My hobbies include family, travel to Africa (humanitarian), songwriting / producing music, and a good ol' funky porch jam session.

My biggest dream?.....One day I hope to Direct and Produce an animated film/ or live action film.

Skills

Art DirectionCompositingIllustration3D Animation3D ModelingCharacter ModelingDigital SculptingLow-poly ModelingRiggingHigh-poly ModelingStorytellingCartooningScreenwriting

Software proficiency

After Effects
After Effects
Keyshot
Keyshot
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3D-Coat
3D-Coat
Premiere
Premiere

Experience

  • Character Dept. Head at TBA
    slc, United States of America
    July 2016 - Present

    I am currently Character Dept. Head / SR. Character Artist / Lead Artist for a game studio that I will announce once they hold a press conference.

  • Freelancer at Freelance
    SLC, United States of America
    May 2016 - Present

    I am looking for full time work. Disney Interactive just recently shut their doors.

    Please contact me for any work opportunities!

    - Create and draw comics, write screenplays, character design, cartooning, write children's books and short stories.

    - Have written more than a dozen Children's Books (currently unpublished)

    - Have written two films that have had theatrical releases in the theater.

    - The Light Before Christmas (children's animated film) 2005 Theatrical Release / IMAX

    - Spooky Bats and Scaredy Cats (children's animated film) 2006 Theatrical Release

    - I wrote and directed a musical, "Finding Freedom" which won the Deseret Achievement Award in 2005. I also Co-Wrote, Co-Directed and Produced the full 17 track professional studio album/ soundtrack.

  • Senior Character Modeler at Disney
    SLC, United States of America
    May 2007 - May 2016

    3D modeling, Model High and Low resolution game characters, Model vehicles/ environment, and object pieces, Toy Sculpt for Disney Infinity.

    3D printing

    - EnvisionTec Ultra 3SP Resin Printer (scan spin and selectively procure)

    - Zortrax M200

  • Senior Modeler/ Animator at Interact Medical
    American Fork, United States of America
    February 2003 - May 2007

    Storyboarding, Medical Illustration, 3D modeling, 3d Rigging, 3D Animation, Texturing, Lighting, Rendering, Compositing, Jingles, Audio SFX/Foley

  • Senior Character Artist/ Animator at Viewpoint
    Draper, United States of America
    July 1996 - February 2003

    3D modeling, 3d Rigging, 3D Animation, 2D Animation, Texturing, Lighting, Rendering, Compositing, Jingles, Audio SFX/Foley